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In this week’s aspect of the course, we studied sand animation. I had never seen an animation using such a non convention material, and it was interesting to engage with such an unusual resources. The main challenge was creating clear no obvious shapes. Our group focused on broad shapes as opposed to details, whilst this was managed, were I to back and do the project again, I would choose to focus more on a clear story line, with art arc that was obvious and easy to follow. The student films that I enjoyed the most had humour through expressions, and their stories were clear. In particular, humour was achieved through facial expressions, which were largely exaggerated by necessity due to the difficulty of achieving nuance with the medium.
The way in which characters and features morphed reminded me of the credit short used by Ridley Scott, and it would be interesting to attempt a morph in a similar style using paint.
Hi, this is a comment.
To get started with moderating, editing, and deleting comments, please visit the Comments screen in the dashboard.
Commenter avatars come from Gravatar.
In this week’s aspect of the course, we studied sand animation. I had never seen an animation using such a non convention material, and it was interesting to engage with such an unusual resources. The main challenge was creating clear no obvious shapes. Our group focused on broad shapes as opposed to details, whilst this was managed, were I to back and do the project again, I would choose to focus more on a clear story line, with art arc that was obvious and easy to follow. The student films that I enjoyed the most had humour through expressions, and their stories were clear. In particular, humour was achieved through facial expressions, which were largely exaggerated by necessity due to the difficulty of achieving nuance with the medium.
The way in which characters and features morphed reminded me of the credit short used by Ridley Scott, and it would be interesting to attempt a morph in a similar style using paint.