Working on LEGS (3d modelling)

I have been working on animating FISH, and whilst I have a character turn sheet and a clear idea of how I want to character to move, I have decided that I want a clearer model that I can move around and visualise different angles of the character in a more realistic way. In order to achieve this, I have decided to build the character in 3D using Maya software. As I will have the character as a rigged 3D model, I hope to use the character in the film as an ‘imagined’ version of FISH. When the protagonist imagines themselves, first with legs and then winning ‘Fish Universe’, they will do so in 3D to show the audience that was they are seeing is not actually happening, making the distinction between real and imagined in the story clearer.

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